Background Information

Blender, not to be confused with the kitchen appliance, is a free, open-source, 3D computer graphics and modeling software tool set. The software can run on a wide variety of operating systems, including macOS, Windows, and various Linux distributions.

Development for Blender started in 1995 as a rewrite of the in-house 3D tool set used by the Dutch animation studio NeoGeo, no relation to the game console. As Blender continued to be refined and improved, it became apparent to the programmer and co-founder of NeoGeo, Ton Roosendaal, that Blender could become a tool for other artists to create and model their own 3D projects.

Since its initial launch, Blender has grown significantly to allow for other applications outside of animation. Specifically, for designing and prototyping 3D printed parts and tools.

Technical Requirements

General Information

  • Origonal Author: Ton Roosendaal
  • Developers: Blender Foundation and Blender Community
  • Licensing: GPL-2.0 or Later
  • Software Family: 3D Computer Graphics Software
  • Initial Release Date: January 2, 1994
  • Latest Release Date: December 17, 2024

Availability Information

  • Languages: Multilingual (36 Languages)
  • Operating Systems:
    • MacOS
    • Windows
    • Linux
    • IRIX
    • BSD
    • Haiku

System Information

  • Working State: Current
  • Source Model: Open Source
  • Programming Language:
    • C++
    • Python
  • Size: 294 MiB - 934 MiB

Blender Version Milestones

DateVersion NumberKey Event
January 19941.00Blender begins development under the NeoGeo animation studio.
January 19981.23SGI version published on the web, IrisGL.
April 19981.30Linux and FreeBSD version, port to OpenGL and X11.
June 19981.3xNot a Number (NaN) is founded as a spin-off of NeoGeo to market and further develop Blender.
September 19981.4xSun and Linux Alpha version is released.
November 19981.50Blender's first user manual is published
April 19991.60C-key, Windows version released
June 19991.6xBeOS and PPC version released
June 20001.80End of C-key, Blender becomes full freeware again.
August 20002.00Interactive 3D and real-time engine implemented.
December 20002.10New engine, physics, and Python implemented
August 20012.20Character animation system implemented
October 20012.21Blender publishes launcher
December 20012.2xMacOS Version becomes available.
October 20022.25Blender goes open source, and Blender publisher becomes freely available.
February 20032.26First truly open source version of Blender releases.
May 20032.27The second open source version of Blender releases.
July 20032.28xFirst of the 2/28 series releases.
October 20032.30Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference.
December 20032.31An upgrade to stable 2.3x UI project becomes avalable.
January 20042.31A major overhaul of internal rendering capabilities is implemented to Blender.
April 20042.33Game Engine returns to Blender, with ambient occlusin, and new procedual texture features.
August 20042.34Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and more features implemented.
November 20042.35Object hooks, curve deforms and curve tapers, particle duplicators implemented.
December 20042.36A stabilization version released, normal and displacement mapping improvements added.
June 20052.36Transformation tools and widgets, soft bodies, force fields, deflections, incremental subdivision surfaces, transparent shadows, and multi-threaded rendering.
December 20052.40Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies.
January 20062.41Bug fixes implemented, and new Game Engine features added.
July 20062.42The nodes release, Array modifier, vector blur, new physics engine, rendering, lip sync, and many other features added.
February 20072.43Multiresolution meshes, multi-layer UV textures, multi-layer images and multi-pass rendering and baking, sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and post-production UV texturing.
May 20072.44Two new modifiers added, and development of the 64-bit OS was started back up. Subsurface scattering, which simulates light scattering beneath the surface of organic and soft objects implemented.
September 20072.45Bugs and performance issues fixed
May 20082.46Known as the Peach release. Hair, fur and a new particle system added. Enhanced image browsing, cloth, a seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor.
August 20082.47Bug fixes implemented
October 20082.48Known as the Apricot release. GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements.
June 20092.49Node-based textures, armature sketching, Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models, and a significant Python script catalog. GE enhancements included video textures, where you can play movies in-game, upgrades to the Bullet physics engine, dome rendering, and more API GE calls made available.
From 2009 to August 2011”2.5xTotal refactor of the software with new functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011.
October 20112.60Internationalization of the UI, improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video, and bug fixes.
December 20112.61The Cycles renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API.
Febuary 20122.62Carve library added to improve Boolean operations, along with support for object tracking, Remesh modifier added, improvments to GE matrices and vectors in the Python API improved, plus new add-ons.
April 20122.63Bmesh was merged with the trunk, with full support for n-sided polygons, sculpt hiding, a panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import and export add-ons were added, and 150 bug fixes.
October 20132.64Mask editor was added, along with an improved motion tracker, OpenColorIO, Cycles improvements, Sequencer improvements, better mesh tools (Inset and Bevel were improved), new keying nodes, sculpt masking, Collada improvements, a new Skin modifier, a new compositing nodes backend, and the fixing of many bugs.
December 20122.65Fire and smoke improvements, anisotropic shader for Cycles, modifier improvements, the Bevel tool now includes rounding, new add-ons, and over 200 bug fixes.
February 20132.66Dynamic topology, rigid body simulation, improvements in UI and usability (including retina display support), Cycles now supports hair, the Bevel tool now supports individual vertex beveling, new Mesh Cache modifier and the new UV Warp modifier, new SPH particle fluid solver. More than 250 bug fixes.
May 20132.67Freestyle was added, paint system improvements, subsurface scattering for Cycles, Ceres library in the motion tracker, new custom Python nodes, new mesh modeling tools, better support for UTF-8 text and improvements in Text editors, new add-ons for 3D printing, over 260 bug fixes.
July 20132.68New and improved modeling tools, three new Cycles nodes, big improvements in the motion tracker, Python scripts and drivers are disabled by default when loading files for security reasons, and over 280 bug fixes.
October 20132.69Even more modeling tools, Cycles improved in many areas, plane tracking is added to the motion tracker, better support for FBX import/export, and over 270 bugs fixed.
March 20142.70Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements, and more than 560 bug fixes.
June 20142.17Deformation motion blur and fire/smoke support is added to Cycles, UI pop-ups are now draggable. There are performance optimizations for sculpting mode, new interpolation types for animation, many improvements to the GE, and over 400 bug fixes.
October 20142.72Cycles gets volume and SSS support on the GPU, pie menus are added and tooltips greatly improved, the Intersection modeling tool is added, new Sun Beam node for the Compositor, Freestyle now works with Cycles, texture painting workflow is improved, and more than 220 bug fixes.
January 20152.73Cycles gets improved volumetric support, major upgrade to Grease Pencil, Windows gets Input Method Editors (IMEs) and general improvements to painting, Freestyle, Sequencer and add-ons.
March 20152.74Support for custom normals, viewport compositing and improvements to hair dynamics.
July 20152.75Integrated stereo/multi-view pipeline, Smooth Corrective modifier and new developmental dependency graph.
November 20152.76Pixar OpenSubdiv support, Viewport and File Browser performance boost, node auto-offset, and a text effect strip for the Sequencer.
March 20162.77OpenVDB support for caching of smoke/volumetric simulations, improved Cycles subsurface scattering, Grease Pencil stroke sculpting and improved workflow,and reworked library handling to manage missing and deleted data-blocks.
September 20162.78Cycles support for spherical stereo images for VR, Grease Pencil works more similar to other 2D drawing software, Alembic import and export support, and improvements to Bendy Bones for easier and simpler rigging.
September 20172.79New Cycles features: Denoising, Shadow catcher, and new Principled shader. Other improvements were made to Grease Pencil and Alembic. Support was also added for application templates.
July 20192.80Revamped UI for easier navigation; improved viewport, gizmos, and tools. With EEVEE a new physically based real-time render engine was created. The Grease Pencil got a big overhaul and is now a full 2D drawing and animation system. Replacing the old layers, collections are a powerful way to organize objects.
November 20192.81Revamped sculpting tools, Cycles OptiX accelerated rendering, denoising, many EEVEE improvements, library overrides, UI improvements.
Febuary 20202.82UDIM and USD support, Mantaflow for fluids and smoke simulation, AI denoising, Grease Pencil improvements.
June 20202.833D Viewport virtual reality scene inspection, new volume object type, Cycles adaptive sampling, Cycles viewport denoising, sculpting improvements.
August 20202.90Improved sky texture, EEVEE motion blur, sculpting improvements, revamped modifier UI, improved modeling tools, and faster motion blur in Cycles.
November 20202.91Outliner improvements, property search, improved mesh Boolean operations, animation curves, volume object and display improvements, and more refined sculpting tools.
February 20212.92Geometry nodes, primitive add tool, sculpting improvements, Grease Pencil curve editing, Cycles Color Attribute baking, APIC fluid simulations, Video Sequencer improvements.
June 20212.93New geometry nodes, sculpting improvements, Grease Pencil Line Art modifier along with other improvements, an improved DOF for the EEVEE render engine, redesigned Cryptomatte workflow.
December 20213.0Asset Browser added, Cycles X, EEVEE Attributes, New geometry nodes, animation update, Grease Pencil line art improvements, pose library, Open Image Denoising 2-8x faster, additional support for AMD on linux.
March 20223.1Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains for geometry nodes, context aware search for geometry nodes.
June 20223.2Light groups for Cycles, true Shadow caustics, volume motion blur, GLTF improvements, AMD GPU Rendering on Linux, painting in sculpt mode, WEBp image support.
September 20223.3 LTSNew hair object, procedural UV nodes, line art shadow and contour, Intel GPU rendering support via oneAPI, and improvements to library overrides.
December 20223.4Cycles path guiding, sculpting auto masking improvements, even more geometry nodes, UV Editing improvements and Wayland support on Linux.
March 20233.5New generative hair assets, vector displacement maps for sculpting, viewport compositor, and Cycle’s light trees.
June 20233.6 LTSBug fixes and
November 20234.0Major overhaul for rendering and creaton tools.
March 20244.1Quality of life improvements and performance enhancements.
July 20244.2 LTSNew EEVEE, better Cycles and online extensions.
November 20244.3Brush assets, faster sculpting, a overhauled Grease Pencil, and more.
March 20254.4 (Beta)Increased minimum driver versions for AMD and Intel GPU rendering, improved edge and vertex crease processing for consistinsty with OpenSubdiv.

Additonal Information